Black hole's Last stand
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/07/2024 - Last Updated: 02/19/2025 - ! Contant Concentration 7v1 v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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bliblub
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:00:57
330000
  • 0
  • 0
  • 0
Player team
Tsunami [ 10800 / 43200 ] Typhoon [ 10800 / 75600 ]
icarus228
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:21:58
84500
  • 0
  • 0
  • 0
Player team
Tsunami [ 57600 / 57600 ] Typhoon [ 100800 / 100800 ]
Hardolfo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:02:05
166800
  • 0
  • 0
  • 0
Player team
Urban Blight [ 48600 / 48600 ] High Society [ 66500 / 97200 ]
TeraGloom
Unaffected by snow, but rain affects him the same as snow would for others.
04:23:29
92800
  • 0
  • 0
  • 0
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 37500 / 63000 ]
lordoftheroaches
Units gain +10% attack and +10% defense.
00:00:00
96850
  • 0
  • 0
  • 0
Player team
None [ 0 / 270000 ] Ex Machina [ 0 / 270000 ]
YungGooguy
Unaffected by snow, but rain affects him the same as snow would for others.
26:11:02
8500
  • 0
  • 0
  • 0
Player team
Blizzard [ 14400 / 75600 ] Winter Fury [ 14400 / 176400 ]
Nelly1
Unaffected by snow, but rain affects him the same as snow would for others.
05:12:30
37500
  • 0
  • 0
  • 0
Player team
Blizzard [ 10350 / 27000 ] Winter Fury [ 10350 / 63000 ]
lucian_top
Unaffected by snow, but rain affects him the same as snow would for others.
18:00:46
950
  • 0
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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