Grimm Days
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/08/2024 - Last Updated: 10/30/2024 - Deep Core Break
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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SKeLeDríno
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
00:00:00
31800
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Knuckleduster [ 0 / 37800 ] Haymaker [ 0 / 75600 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Deathraven13
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
20:11:46
2400
  • 0
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Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 41875 / 64800 ]
Knuckleduster [ 32400 / 32400 ] Haymaker [ 49350 / 64800 ]
Fruitigal
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
18:03:12
7200
  • 0
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    0/?
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Player team
Knuckleduster [ 24800 / 37800 ] Haymaker [ 24800 / 75600 ]
Knuckleduster [ 0 / 32400 ] Haymaker [ 0 / 64800 ]
The Lift
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
20:00:51
19500
  • 0
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Player team
Knuckleduster [ 0 / 32400 ] Haymaker [ 0 / 64800 ]
Knuckleduster [ 25450 / 32400 ] Haymaker [ 25450 / 64800 ]
Strandedpasta
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
19:19:05
0
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    0/?
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Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 37550 / 64800 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 49075 / 54000 ]
Corporal Hawk
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
08:13:33
8000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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