Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/08/2024 - Last Updated: 10/17/2024 - Axis and Allies: Europe 1940
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
thiskid258 thiskid258
Units cost is reduced to 90% (10% cheaper).
07:11:52
189000
Barter [ 810 / 27000 ] Merchant Union [ 810 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Somebody203 Somebody203
Units cost is reduced to 90% (10% cheaper).
00:00:00
58400
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
American Foriegn Policy American Foriegn Policy
Units cost is reduced to 90% (10% cheaper).
08:18:48
120
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Hardolfo Hardolfo
Units cost is reduced to 90% (10% cheaper).
07:18:58
46080
Barter [ 32400 / 32400 ] Merchant Union [ 52920 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
KitsuneNatalae KitsuneNatalae
Units cost is reduced to 90% (10% cheaper).
08:07:59
103050
Barter [ 6570 / 27000 ] Merchant Union [ 6570 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
RicardoSA RicardoSA
Units cost is reduced to 90% (10% cheaper).
04:00:00
37320
Barter [ 15975 / 27000 ] Merchant Union [ 15975 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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