FFA
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/09/2024 - Last Updated: 01/18/2025 - A Hope 'Four'-lorn
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Emodanish
Luck on attacks is +0 to +19%.
23:21:02
2500
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 43200 / 43200 ] Lady Luck [ 52400 / 86400 ]
mojomonkey
Luck on attacks is +0 to +19%.
29:07:28
1300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Corporal Hawk
Luck on attacks is +0 to +19%.
03:04:46
4000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:05:06
9000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
死んでくれる…
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:09:23
22100
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 17450 / 48600 ] Counter Break [ 17450 / 81000 ]
LawOfOne
Luck on attacks is +0 to +19%.
01:09:45
20400
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Shroomstah
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
38800
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 54000 / 54000 ] Counter Break [ 90000 / 90000 ]
MoBro444
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:10:16
42000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 84050 / 115200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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