Team Match
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/10/2024 - Last Updated: 04/01/2025 - Team Brawl
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Strife_Icehart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
24:07:05
9000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Ardian084
Unaffected by snow, but rain affects him the same as snow would for others.
34:01:52
22000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
ErwinJRommel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:10:03
11000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
CaptainBaron
Unaffected by snow, but rain affects him the same as snow would for others.
35:08:10
16000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
DoctorDJJones
Unaffected by snow, but rain affects him the same as snow would for others.
27:01:10
7000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
astellarastronaut
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26:18:34
13000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Fedex223
No day-to-day abilities.
29:05:29
8000
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Player team
Hyper Repair [ 600 / 27000 ] Hyper Upgrade [ 600 / 54000 ]
LawOfOne
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26:13:34
9000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Zö
Unaffected by snow, but rain affects him the same as snow would for others.
14:08:32
14000
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Somebody203
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:20:13
6000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
JanusZeal6
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:09:29
13000
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Player team
Double Time [ 1700 / 27000 ] Victory March [ 1700 / 72000 ]
JRiskyRich
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
43:02:23
1000
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Player team
Lightning Drive [ 1750 / 27000 ] Lightning Strike [ 1750 / 81000 ]
Shroomstah
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
28:18:03
9000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
SrgntDrew
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
11000
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Player team
Blizzard [ 550 / 27000 ] Winter Fury [ 550 / 63000 ]
quacktagon
Luck on attacks is -14% to +29%.
33:01:41
0
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Player team
Overclock [ 3500 / 27000 ] System Crash [ 3500 / 63000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39:12:32
5000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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