Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/13/2024 - Last Updated: 04/23/2025 - Corner Explorers
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
48:10:41
3000
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SUPER
Fruitigal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:18:40
3100
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POWER
quacktagon
Luck on attacks is -14% to +29%.
45:01:36
32100
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Overclock [ 64800 / 64800 ] System Crash [ 85800 / 151200 ]
Horizon21
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:07:32
8000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:14:34
11000
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Double Time [ 1500 / 27000 ] Victory March [ 1500 / 72000 ]
CaptainBaron
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
54:03:19
102400
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
American Foriegn Policy
No day-to-day abilities.
00:00:00
70200
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Hyper Repair [ 0 / 64800 ] Hyper Upgrade [ 0 / 129600 ]
LawOfOne
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29:01:58
17700
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Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
OREOE46
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:01:25
40000
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Max Force [ 38450 / 54000 ] Max Blast [ 38450 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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