Wacky wacky rules
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/15/2024 - Last Updated: 01/28/2025 - Europe - 10 Players [v1.02]
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Elmerlino
Units cost +20% more to build, but gain +30% attack and defense.
19:08:44
57960
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Morale Boost [ 11330 / 64800 ] Samurai Spirit [ 11330 / 113400 ]
Cassare
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
130880
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  • 0
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Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
Ed0Cid
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:03:02
38900
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SUPER
Tex227
Units cost +20% more to build, but gain +30% attack and defense.
01:03:36
33920
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Morale Boost [ 8790 / 36000 ] Samurai Spirit [ 8790 / 63000 ]
Schreck
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:01:00
60900
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
JimmyMarine
Units cost +20% more to build, but gain +30% attack and defense.
03:11:42
22840
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Morale Boost [ 27060 / 43200 ] Samurai Spirit [ 27060 / 75600 ]
Nero_Sexton
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:01:53
200
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Meteor Strike [ 49700 / 54000 ] Meteor Strike II [ 49700 / 90000 ]
MuffinTheRedPoodle
Units cost +20% more to build, but gain +30% attack and defense.
19:12:59
16800
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SUPER
klozo
Units cost +20% more to build, but gain +30% attack and defense.
15:13:03
28000
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 44460 / 63000 ]
Aetione8-1
Units cost is reduced to 90% (10% cheaper).
14:08:20
61300
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Barter [ 13180 / 27000 ] Merchant Union [ 13180 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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