Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2024 - Last Updated: 10/27/2024 - King of the Hill
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Paragon1526
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:19:46
13800
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Player team
Urban Blight [ 0 / 32400 ] High Society [ 0 / 64800 ]
Floortje
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:19:01
4800
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Player team
Lightning Drive [ 666 / 27000 ] Lightning Strike [ 666 / 81000 ]
Flambe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:16:22
24500
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Player team
POWER
Guillem
Units gain +10% attack and +10% defense.
04:12:12
2000
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
CrazyXII
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:00:41
14700
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
LordMardolf
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
21400
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Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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