T4 FFA FOG
Day 35 - Turn: 00d 00h 00m - Total: 475d 14h 46m
Game Started: 10/22/2024 - Last Updated: 05/04/2025 - Z X 16P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ErwinJRommel
Units gain +30% attack, but lose -20% defense.
259:21:19
6400
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 37150 / 54000 ]
maomao10694
Units (even air units) gain +10% attack power on plains.
512:19:43
2800
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 48600 / 48600 ] Block Rock [ 97200 / 97200 ]
WordwielderGinger
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
98:12:21
5000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Aliaenor
Units gain +30% attack, but lose -20% defense.
135:23:28
11000
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
pirateshark
No day-to-day abilities.
67:07:40
3000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Josef5050
Luck on attacks is -14% to +29%.
343:07:41
46600
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 4000 / 27000 ] System Crash [ 4000 / 63000 ]
史努比
Units (even air units) gain +10% attack power on roads.
503:00:19
3800
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 28300 / 59400 ] Trail of Woe [ 28300 / 99000 ]
tom666
Units (even air units) gain +10% attack power on plains.
475:14:45
55900
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 48300 / 75600 ]
thiskid258
Units (even air units) gain +10% attack power on plains.
84:07:07
4000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
EroSennin
Units (even air units) gain +10% attack power on plains.
236:04:31
4200
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 33300 / 54000 ]
Frankis89
Units (even air units) gain +10% attack power on plains.
490:02:58
41500
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 43200 / 43200 ] Block Rock [ 74200 / 86400 ]
Clean
Units (even air units) gain +10% attack power on plains.
486:12:21
18800
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
Murdok
No day-to-day abilities.
430:19:26
10400
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
Coolcalm
Units (even air units) gain +10% attack power on plains.
205:04:27
6600
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 26600 / 27000 ] Block Rock [ 26600 / 54000 ]
Corporal Hawk
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
189:02:36
10000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 13150 / 27000 ] Overdrive [ 13150 / 54000 ]
Uchin
Units gain +30% attack, but lose -20% defense.
456:09:44
24800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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