Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/22/2024 - Last Updated: 11/14/2024 - Jormungandr2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Aduckwithnoname
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:09:42
24000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 71150 / 72000 ]
astellarastronaut
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:05:25
1700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 74250 / 81000 ]
jakel5564
No day-to-day abilities.
11:12:23
19300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 44400 / 64800 ]
jubberz
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:05:27
6800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 16300 / 32400 ] Counter Break [ 16300 / 54000 ]
JRiskyRich
No day-to-day abilities.
00:00:00
13800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 4775 / 37800 ] Hyper Upgrade [ 4775 / 75600 ]
Clock150
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:03:55
1600
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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