8P FFA
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/24/2024 - Last Updated: 01/01/2025 - Heavy Mass
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BigToe
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:09:36
11400
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    Units in vision only
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Tsunami [ 19150 / 43200 ] Typhoon [ 19150 / 75600 ]
Lord Percy
No day-to-day abilities.
17:07:28
9100
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Hyper Repair [ 19750 / 27000 ] Hyper Upgrade [ 19750 / 54000 ]
zielinskigr
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:23:34
16100
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POWER
Arnaldo_AM_BR
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:08:40
8000
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
史努比
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:17:22
30700
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 62550 / 72000 ]
tom666
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
63500
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 44450 / 72000 ]
IanGamer06
Unaffected by snow, but rain affects him the same as snow would for others.
14:17:20
30900
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    Units in vision only
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Blizzard [ 0 / 32400 ] Winter Fury [ 0 / 75600 ]
TropicofCapricrn
Units repair +1 additional HP (note: liable for costs).
01:23:53
15000
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    Units in vision only
  • 0
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Lucky Lass [ 8400 / 27000 ] Covering Fire [ 8400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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