WW2(kinda)teams-fog
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/28/2024 - Last Updated: 04/04/2025 - Concert of Europe
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GreenGoblin
Units (even air units) gain +10% attack power on plains.
27:16:01
300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Beat Down [ 38750 / 48600 ] Block Rock [ 38750 / 97200 ]
Down
No day-to-day abilities.
23:10:46
1200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
POWER
-Riddik-
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
25:20:39
6700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 43200 / 43200 ] Overdrive [ 44800 / 86400 ]
Cassare
Units gain +30% attack, but lose -20% defense.
23:09:04
300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 46950 / 64800 ]
thiskid258
Units (even air units) gain +10% attack power on plains.
04:14:47
23000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Beat Down [ 14400 / 27000 ] Block Rock [ 14400 / 54000 ]
Lavatankante
Units (even air units) gain +10% attack power on plains.
07:20:42
14500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
zielinskigr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
27:10:10
19100
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
SUPER
AntiAirDisliker
Units (even air units) gain +10% attack power on plains.
02:22:47
47600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
ShiningForce4
Units (even air units) gain +10% attack power on roads.
21:08:23
13500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
General_Roque
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
27100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 0 / 43200 ] Overdrive [ 0 / 86400 ]
EroSennin
Units (even air units) gain +10% attack power on plains.
22:20:45
11100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
SUPER
Old Spice
Units gain +30% attack, but lose -20% defense.
24:22:24
600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Knuckleduster [ 26200 / 32400 ] Haymaker [ 26200 / 64800 ]
Eagle852
No day-to-day abilities.
01:09:05
13000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 27000 / 54000 ]
BigToe
Units (even air units) gain +10% attack power on roads.
02:16:04
46000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 33450 / 45000 ]
BlueWind
Units (even air units) gain +10% attack power on roads.
12:06:46
32500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Forced March [ 1300 / 27000 ] Trail of Woe [ 1300 / 45000 ]
IanGamer06
Units (even air units) gain +10% attack power on plains.
03:00:32
13300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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