Air...Land... Sea
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 05/06/2010 - Last Updated: 06/10/2010 - Air...Land...Sea
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rawkhawk64
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
TerraKefka
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Kiryu-Kun
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
36400
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
tale
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
16000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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