Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/28/2024 - Last Updated: 03/29/2025 - Wheel of Fortune
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Zarlrack
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
40:13:23
2242100
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Lucky Star [ 19125 / 32400 ] Lady Luck [ 19125 / 64800 ]
Ruffymellow
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:10:14
406000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Frankis89
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:15:01
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Copter Command [ 28800 / 28800 ] Airborne Assault [ 66900 / 86400 ]
younes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:19:56
1053800
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SUPER
Copter Command [ 21600 / 21600 ] Airborne Assault [ 53500 / 64800 ]
zielinskigr
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:20:25
7012400
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Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
Lordkilla12
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
4288000
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Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Erdara
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:00:00
225000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Xecution
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:12:37
893400
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Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27175 / 54000 ]
thiskid258
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
12:06:48
424000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ScribEnthusiast
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is -14% to +29%.
39:09:37
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POWER
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
SquirtQueenNell
Luck on attacks is +0 to +19%. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:00:00
225000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
NoSkillsHere
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:11:52
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SUPER
Copter Command [ 21600 / 21600 ] Airborne Assault [ 42150 / 64800 ]
BigToe
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
17:14:43
975100
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Market Crash [ 0 / 25200 ] War Bonds [ 0 / 75600 ]
Market Crash [ 18000 / 18000 ] War Bonds [ 42125 / 54000 ]
LumpyCPU
Luck on attacks is +0 to +19%. No day-to-day abilities.
19:17:19
916200
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SUPER
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 41450 / 54000 ]
Valley folk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:00:00
225000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
BaconManLegend
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
34:21:53
2783700
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Copter Command [ 0 / 28800 ] Airborne Assault [ 0 / 86400 ]
Lucky Star [ 32400 / 32400 ] Lady Luck [ 54225 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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