Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/30/2024 - Last Updated: 04/02/2025 - Seoul
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
rip2g
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:11:36
140050
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Copter Command [ 20500 / 39600 ] Airborne Assault [ 20500 / 118800 ]
maomao10694
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
446900
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Copter Command [ 36000 / 36000 ] Airborne Assault [ 64800 / 108000 ]
Blasta
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:20:01
113000
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Terrain Tactics [ 47900 / 57600 ] Prime Tactics [ 47900 / 100800 ]
NoSkillsHere
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:02:51
57350
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    Units in vision only
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Copter Command [ 28600 / 43200 ] Airborne Assault [ 28600 / 129600 ]
Aliaenor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:11:45
14400
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    Units in vision only
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Urban Blight [ 9850 / 59400 ] High Society [ 9850 / 118800 ]
Fighterofflames
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:19:23
33200
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Copter Command [ 6450 / 21600 ] Airborne Assault [ 6450 / 64800 ]
Christiaan1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:07:04
45700
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SUPER
XLnapkins
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:16:02
58000
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    Units in vision only
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Copter Command [ 0 / 54000 ] Airborne Assault [ 0 / 162000 ]
MacDaddy10
Luck on attacks is -9% to +24%.
10:17:43
100
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SUPER
史努比
No day-to-day abilities.
13:19:25
51400
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Hyper Repair [ 64800 / 64800 ] Hyper Upgrade [ 119000 / 129600 ]
Zubaz
Luck on attacks is +0 to +19%.
08:09:41
30800
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Lucky Star [ 49100 / 54000 ] Lady Luck [ 49100 / 108000 ]
Rader Elcaroman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:21:56
13100
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Urban Blight [ 17150 / 27000 ] High Society [ 17150 / 54000 ]
BigToe
Units gain +10% attack and +10% defense.
07:20:44
15200
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None [ 20900 / 90000 ] Ex Machina [ 20900 / 90000 ]
Doc.Volteer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:00:00
5000
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    Units in vision only
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
arisen
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:00:08
9600
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Urban Blight [ 48500 / 70200 ] High Society [ 48500 / 140400 ]
tom666
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:20:06
85600
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 108000 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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