Missile Range!
Day 40 - Boot: 00d 00h 00m - AET:
Game Started: 05/12/2010 - Last Updated: 06/11/2010 - 4P Dire Range
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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WelshRepublic
Unaffected by snow, but rain affects him the same as snow would for others. Units cost is reduced to 90% (10% cheaper).
3390
  • 0
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 27575 / 81000 ]
Barter [ 23696 / 27000 ] Merchant Union [ 23696 / 81000 ]
Mike55
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
47600
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 112998.5 / 81000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
JesikaAuster
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19400
  • 0
  • 0
  • 0
Copter Command [ 27000 / 27000 ] Airborne Assault [ 54000 / 81000 ]
Double Time [ 23608.5 / 27000 ] Victory March [ 23608.5 / 81000 ]
sonicking917
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on roads.
45000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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