Chaos Theory.....
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 05/13/2010 - Last Updated: 06/19/2010 - Chaos Falls
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Schrottvogel
Units gain +10% attack. Units cost is reduced to 90% (10% cheaper).
2380
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Black Wave [ 27000 / 27000 ] Black Storm [ 43162.5 / 81000 ]
Barter [ 24653.8 / 27000 ] Merchant Union [ 24653.8 / 81000 ]
Mike55
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Unaffected by snow, but rain affects him the same as snow would for others.
11000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
nickdown
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10000
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Double Time [ 27000 / 27000 ] Victory March [ 40538.1 / 81000 ]
Copter Command [ 27000 / 27000 ] Airborne Assault [ 33635.5 / 81000 ]
tale
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
15300
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Barter [ 18052.2 / 27000 ] Merchant Union [ 18052.2 / 81000 ]
Hyper Repair [ 8891.4 / 27000 ] Hyper Upgrade [ 8891.4 / 81000 ]
Patches0456
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
820
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SUPER
Lightning Drive [ 23269.5 / 27000 ] Lightning Strike [ 23269.5 / 81000 ]
Tails1990
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
33000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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