16 player no dropouts???
Day 19 - Turn: 04d 11h 16m - Total: 26d 06h 19m
Game Started: 11/16/2024 - Last Updated: 06/05/2025 - Montreal
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:12:47
?
  • ?
    Units in vision only
  • ?
  • ?
Double Time [ 2150 / 27000 ] Victory March [ 2150 / 72000 ]
Banjoey
No day-to-day abilities.
38:20:56
?
  • ?
    Units in vision only
  • ?
  • ?
Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
lolimartle
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26:06:18
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 53850 / 57600 ] Prime Tactics [ 53850 / 100800 ]
Little Apple
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:16:24
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 43750 / 57600 ] Prime Tactics [ 43750 / 100800 ]
Ardian084
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:04:20
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
Benchwarmer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:09:17
?
  • ?
    Units in vision only
  • ?
  • ?
Max Force [ 37800 / 37800 ] Max Blast [ 50900 / 75600 ]
Guillem
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:21:28
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 67000 / 113400 ]
Starduster
No day-to-day abilities.
24:21:38
?
  • ?
    Units in vision only
  • ?
  • ?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 51100 / 54000 ]
Aduckwithnoname
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
26:01:13
?
  • ?
    Units in vision only
  • ?
  • ?
Max Force [ 27000 / 27000 ] Max Blast [ 39700 / 54000 ]
HyperSea
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:20:19
?
  • ?
    Units in vision only
  • ?
  • ?
SUPER
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:05:41
?
  • ?
    Units in vision only
  • ?
  • ?
Double Time [ 37800 / 37800 ] Victory March [ 56500 / 100800 ]
fadeemblem4812
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:20
?
  • ?
    Units in vision only
  • ?
  • ?
Double Time [ 32400 / 32400 ] Victory March [ 60400 / 86400 ]
EnVictus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
36:06:54
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 40450 / 50400 ] Prime Tactics [ 40450 / 88200 ]
Ironbasilisk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37:23:56
?
  • ?
    Units in vision only
  • ?
  • ?
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Nuojach
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39:07:08
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 62450 / 75600 ]
Briarios
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37:08:59
?
  • ?
    Units in vision only
  • ?
  • ?
Terrain Tactics [ 4600 / 50400 ] Prime Tactics [ 4600 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.