Brooklyn
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2024 - Last Updated: 12/04/2024 - Brawlwyn v2
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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DIABLOGOKU
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:05:50
18000
  • 0
  • 0
  • 0
Player team
Copter Command [ 8000 / 18000 ] Airborne Assault [ 8000 / 54000 ]
Josef5050
Units gain +10% attack and +10% defense.
12:02:28
100
  • 0
  • 0
  • 0
Player team
None [ 5200 / 90000 ] Ex Machina [ 5200 / 90000 ]
CaribbeanBoy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:15:18
17000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Leonel_The_Amater0…
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:09:26
11000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
U_w_U
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:12:47
1000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 11800 / 27000 ] Super Snipe [ 11800 / 54000 ]
Ardian084
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
16800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 14000 / 27000 ] Super Snipe [ 14000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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