Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2024 - Last Updated: 12/03/2024 - Brewer's Scar
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AAAAAAAAAAAAAA
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:12:31
19800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
soupladle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
156300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 23950 / 37800 ] Victory March [ 23950 / 100800 ]
The Gungeon master…
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:14:32
26100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 37800 / 37800 ] Max Blast [ 69100 / 75600 ]
CrazyXII
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:09:57
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 37800 / 37800 ] Max Blast [ 53000 / 75600 ]
Necron3486
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:02:52
2200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 43400 / 86400 ]
Based Dangerously
Luck on attacks is -14% to +29%.
20:16:14
30100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 33050 / 37800 ] System Crash [ 33050 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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