Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/08/2024 - Last Updated: 11/27/2024 - DANCE WITH THE DEVIL
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
YungGooguy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:04:56
52000
  • 0
  • 0
  • 0
Player team
POWER
AAAAAAAAAAAAAA
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:14:56
27200
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 17550 / 32400 ] Lightning Strike [ 17550 / 97200 ]
PatchWorkExe
Units gain +30% attack, but lose -20% defense.
21:03:26
1200
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
Jill_the_Nerd
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:00:57
115000
  • 0
  • 0
  • 0
Player team
POWER
Lance808
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
29600
  • 0
  • 0
  • 0
Player team
Blizzard [ 37800 / 37800 ] Winter Fury [ 54450 / 88200 ]
CrazyXII
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:06:00
25800
  • 0
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 57100 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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