Rocketeers!
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 05/26/2010 - Last Updated: 06/25/2010 - Rocketman!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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magma
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
9000
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    Units in vision only
  • 0
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    0/?
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Max Force [ 11685 / 27000 ] Max Blast [ 11685 / 81000 ]
Tower Shield [ 1220 / 27000 ] Tower of Power [ 1220 / 81000 ]
Mike55
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
4000
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    Units in vision only
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Lightning Drive [ 10110 / 27000 ] Lightning Strike [ 10110 / 81000 ]
Tower Shield [ 5055 / 27000 ] Tower of Power [ 5055 / 81000 ]
samwang
No day-to-day abilities. No day-to-day abilities.
13000
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    Units in vision only
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Sideslip [ 17130 / 27000 ] Sidewinder [ 17130 / 81000 ]
Sideslip [ 2152.5 / 27000 ] Sidewinder [ 2152.5 / 81000 ]
Buckethead666
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
13000
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    Units in vision only
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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