Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/11/2024 - Last Updated: 04/04/2025 - Montreal
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Enriquegod99999
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:00:53
9000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Ironbasilisk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:10:53
319400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 15000 / 70200 ] Victory March [ 15000 / 187200 ]
soupladle
Units gain +30% attack, but lose -20% defense.
14:17:32
2100
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
theDJcat
Luck on attacks is +0 to +19%.
25:15:20
39100
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 29500 / 54000 ] Lady Luck [ 29500 / 108000 ]
AcousticHemoroads
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23:07:07
36600
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 5200 / 64800 ] Counter Break [ 5200 / 108000 ]
CrazyXII
Units gain +30% attack, but lose -20% defense.
10:16:01
8000
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
agfridae
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:17:37
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
3507
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:21:25
37000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 300 / 27000 ] Victory March [ 300 / 72000 ]
XLnapkins
Luck on attacks is +0 to +19%.
28:16:28
194100
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Explo1t
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:50
6000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
ChiefKeith46
No day-to-day abilities.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:17:25
212400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
JRiskyRich
Units gain +30% attack, but lose -20% defense.
00:00:00
113500
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
zielinskigr
Luck on attacks is +0 to +19%.
21:05:26
61000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 28500 / 32400 ] Lady Luck [ 28500 / 64800 ]
ialiexi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:17:24
169400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Night Sun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:20:00
601200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 59400 / 59400 ] Victory March [ 158400 / 158400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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