bacteria simulator
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/13/2024 - Last Updated: 02/09/2025 - bacteria simulator 16p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueYellow
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:11:53
49930
  • 0
  • 0
  • 0
Gold Rush [ 4770 / 32400 ] Power of Money [ 4770 / 97200 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
1566300
  • 0
  • 0
  • 0
Urban Blight [ 81000 / 81000 ] High Society [ 81000 / 162000 ]
QuietProfesional
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
51:11:26
3059500
  • 0
  • 0
  • 0
Urban Blight [ 55400 / 59400 ] High Society [ 55400 / 118800 ]
Murdok
Units cost +20% more to build, but gain +30% attack and defense.
21:00:20
82960
  • 0
  • 0
  • 0
SUPER
DeadlyPhantom
Units cost +20% more to build, but gain +30% attack and defense.
10:12:33
24200
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
darkfire57
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
58:13:58
240700
  • 0
  • 0
  • 0
Max Force [ 54000 / 54000 ] Max Blast [ 108000 / 108000 ]
DrebiN357
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
33:17:13
61700
  • 0
  • 0
  • 0
Urban Blight [ 37800 / 43200 ] High Society [ 37800 / 86400 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:10:38
19000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Deadtired
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
34:09:00
479800
  • 0
  • 0
  • 0
Urban Blight [ 20000 / 27000 ] High Society [ 20000 / 54000 ]
MacKaber
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:00:00
5000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Waffles
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:14:57
974800
  • 0
  • 0
  • 0
Urban Blight [ 4100 / 27000 ] High Society [ 4100 / 54000 ]
weixi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30:02:22
658000
  • 0
  • 0
  • 0
Urban Blight [ 180 / 48600 ] High Society [ 180 / 97200 ]
thiskid258
Units gain +10% attack.
07:11:32
10000
  • 0
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
BancaleProd
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:15:23
12000
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Limence
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:05:20
116000
  • 0
  • 0
  • 0
POWER
CROW75
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:21:11
7000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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