4 v 4
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2024 - Last Updated: 03/09/2025 - Conic Nomad: Tectonia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
No day-to-day abilities.
18:02:35
4900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 57175 / 64800 ]
rambo_h4
No day-to-day abilities.
05:11:10
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
tom666
No day-to-day abilities.
00:00:00
33250
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 59650 / 75600 ]
killjoyturtl3
No day-to-day abilities.
14:10:16
24500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 13950 / 32400 ] Hyper Upgrade [ 13950 / 64800 ]
史努比
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:00:13
56500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 1000 / 43200 ] Prime Tactics [ 1000 / 75600 ]
Uhnchained
Units gain +30% attack, but lose -20% defense.
08:22:25
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Ardian084
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:06:30
33400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 31900 / 43200 ] Prime Tactics [ 31900 / 75600 ]
Goodboy Simulator
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:14:41
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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