Guerre civile
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/21/2024 - Last Updated: 11/26/2024 - 'murica
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Damage Calculator (Hotkey: C)
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TruffleHistorian TruffleHistorian
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
33:05:44
13900
Tower Shield [ 26050 / 48600 ] Tower of Power [ 26050 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Tezca13 Tezca13
Units gain +10% attack.
32:18:44
3600
Black Wave [ 16250 / 72000 ] Black Storm [ 16250 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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CyberValentino CyberValentino
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:06:45
0
Lightning Drive [ 4800 / 32400 ] Lightning Strike [ 4800 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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SDL_SoniK SDL_SoniK
Luck on attacks is +0 to +19%.
25:14:23
12000
Lucky Star [ 32400 / 32400 ] Lady Luck [ 52600 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Le-Major Le-Major
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
10900
Blizzard [ 8950 / 37800 ] Winter Fury [ 8950 / 88200 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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