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Bacteria Colony
[REPLAY MODE]
Day 34
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Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
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Total:
00d 00h 00m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Max Force
[
0 /
37800
]
Max Blast
[
0 /
75600
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Hyper Repair
[
39825 /
48600
]
Hyper Upgrade
[
39825 /
97200
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
21600 /
21600
]
War Bonds
[
64800 /
64800
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Terrain Tactics
[
31225 /
43200
]
Prime Tactics
[
31225 /
75600
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Max Force
[
37800 /
37800
]
Max Blast
[
75600 /
75600
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Hyper Repair
[
43200 /
43200
]
Hyper Upgrade
[
86400 /
86400
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
54000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Terrain Tactics
[
0 /
36000
]
Prime Tactics
[
0 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
0 /
36000
]
Prime Tactics
[
0 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Tower Shield
[
0 /
59400
]
Tower of Power
[
0 /
118800
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Terrain Tactics
[
1125 /
64800
]
Prime Tactics
[
1125 /
113400
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Max Force
[
0 /
27000
]
Max Blast
[
0 /
54000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
None
[
0 /
90000
]
Ex Machina
[
0 /
90000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
0 /
18000
]
War Bonds
[
0 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Terrain Tactics
[
0 /
36000
]
Prime Tactics
[
0 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
47900 /
72000
]
Prime Tactics
[
47900 /
126000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Black Wave
[
54000 /
54000
]
Black Storm
[
97200 /
97200
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
72000 /
72000
]
Black Storm
[
129600 /
129600
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Terrain Tactics
[
43000 /
79200
]
Prime Tactics
[
43000 /
138600
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
64800 /
64800
]
Prime Tactics
[
113400 /
113400
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Double Time
[
54000 /
54000
]
Victory March
[
144000 /
144000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
0 /
36000
]
Prime Tactics
[
0 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Enhanced Vision
[
0 /
27000
]
Counter Break
[
0 /
45000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
54000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Tower Shield
[
0 /
27000
]
Tower of Power
[
0 /
54000
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Enhanced Vision
[
0 /
27000
]
Counter Break
[
0 /
45000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Sideslip
[
0 /
18000
]
Sidewinder
[
0 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
Tsunami
[
0 /
36000
]
Typhoon
[
0 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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