All-Out-Brawl
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2024 - Last Updated: 03/16/2025 - Concert of Europe
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Sideshow_Tom
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18:17:10
45700
  • 0
  • 0
  • 0
Player team
POWER
EroSennin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:00:41
69700
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 60420 / 75600 ] Meteor Strike II [ 60420 / 126000 ]
Daltair
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:04:32
95100
  • 0
  • 0
  • 0
Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Jer031
Units (even air units) gain +10% attack power on plains.
49:08:18
51200
  • 0
  • 0
  • 0
Player team
Beat Down [ 81000 / 81000 ] Block Rock [ 131080 / 162000 ]
Xecution
Units cost is reduced to 90% (10% cheaper).
12:20:35
41980
  • 0
  • 0
  • 0
Player team
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
quacktagon
Luck on attacks is -14% to +29%.
11:11:44
29600
  • 0
  • 0
  • 0
Player team
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
shadowgear3
Units cost +20% more to build, but gain +30% attack and defense.
14:10:15
21080
  • 0
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 58250 / 63000 ]
Aliaenor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:23:23
113300
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 1200 / 32400 ] Super Snipe [ 1200 / 64800 ]
Nick1137
No day-to-day abilities.
14:17:09
273700
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 21600 ] Sidewinder [ 0 / 54000 ]
Flameche93
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:08:33
168850
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 77400 / 86400 ]
LordMardolf
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
4550760
  • 0
  • 0
  • 0
Player team
Morale Boost [ 82950 / 108000 ] Samurai Spirit [ 82950 / 189000 ]
athsatbat
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
56000
  • 0
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
SKeLeDríno
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:16:47
297900
  • 0
  • 0
  • 0
Player team
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
Rafmagn
Units cost is reduced to 90% (10% cheaper).
09:09:34
91775
  • 0
  • 0
  • 0
Player team
Barter [ 31430 / 37800 ] Merchant Union [ 31430 / 63000 ]
MaverickDeGaulle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:13:12
41200
  • 0
  • 0
  • 0
Player team
Gold Rush [ 13760 / 18000 ] Power of Money [ 13760 / 54000 ]
shad0wbr0ker
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
43:14:20
5529400
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 81000 / 81000 ] Super Snipe [ 102550 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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