Team Battle
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/20/2024 - Last Updated: 04/24/2025 - ! 16 Players Islands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Xecution
Units (even air units) gain +10% attack power on plains.
09:10:26
13000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
IZicknessI
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:22:46
6000
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    Units in vision only
  • 0
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    0/?
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Shroomstah
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:23:47
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Nestoriano
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:48
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
revealious
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:21
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
killjoyturtl3
No day-to-day abilities.
10:20:02
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
rambo_h4
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:17:24
7000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
BlueYellow
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:17:40
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Stewww
No day-to-day abilities.
08:10:30
5000
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    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
HAMMAHxDOLO
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
_Yo_Mama_
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
56400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 8500 / 108000 ] Prime Tactics [ 8500 / 189000 ]
Goodboy Simulator
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
RedMercenary
Units (even air units) gain +10% attack power on plains.
08:11:57
12000
  • 0
    Units in vision only
  • 0
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    0/?
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    0/?
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
pomparomp
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Duckbeard
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:18:14
50300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
SilverWolf03
No day-to-day abilities.
16:11:38
374000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 52000 / 81000 ] Hyper Upgrade [ 52000 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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