4V4 HF
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/20/2024 - Last Updated: 12/18/2024 - CONTURBATIO ULTIMUM
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
darklord999 darklord999
Units (even air units) gain +10% attack power on plains.
30:22:06
0
Beat Down [ 30850 / 32400 ] Block Rock [ 30850 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 14
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 113400
  • 30000
    0/?
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Player team
CrabsComeOff CrabsComeOff
No day-to-day abilities.
09:16:17
14000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Dawn_of_Ducks Dawn_of_Ducks
Units gain +30% attack, but lose -20% defense.
31:19:20
128000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 20
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 68000
  • 36000
    0/?
    0/?
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Player team
MaverickDeGaulle MaverickDeGaulle
Units gain +30% attack, but lose -20% defense.
31:23:37
3000
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
  • 34
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
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    x 2
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    x 3
    Unit-count sprite
    x 3
  • 165000
  • 48000
    0/?
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Player team
Casino Bot Casino Bot
Luck on attacks is -14% to +29%.
35:05:16
0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
  • 40
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
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    x 20
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 207000
  • 58000
    0/?
    0/?
    0/?
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Player team
Practical Practical
Units (even air units) gain +10% attack power on plains.
00:00:00
43400
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 24
    Unit-count sprite
    x 10
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 107200
  • 44000
    0/?
    0/?
    0/?
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    0/?
Player team
Battleship345 Battleship345
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:21:17
24000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
ironman7768 ironman7768
Units (even air units) gain +10% attack power on plains.
20:14:53
22000
Beat Down [ 6800 / 27000 ] Block Rock [ 6800 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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