FFA
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/21/2024 - Last Updated: 04/22/2025 - Chasing Light v5.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CrabsComeOff CrabsComeOff
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:16:56
10000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Nicoladerey Nicoladerey
No day-to-day abilities.
08:00:00
6000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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NoChickenWing89 NoChickenWing89
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:10:07
35000
Snipe Attack [ 3300 / 27000 ] Super Snipe [ 3300 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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shadowgear3 shadowgear3
Units cost +20% more to build, but gain +30% attack and defense.
27:12:31
125200
Morale Boost [ 0 / 93600 ] Samurai Spirit [ 0 / 163800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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-Riddik- -Riddik-
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:00:31
19400
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Tex227 Tex227
Units cost +20% more to build, but gain +30% attack and defense.
02:07:11
13200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Schreck Schreck
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:16:19
39247
Gold Rush [ 34295 / 39600 ] Power of Money [ 34295 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Goodboy Simulator Goodboy Simulator
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
6000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Rollener Rollener
Units cost is reduced to 90% (10% cheaper).
26:08:28
915
Barter [ 48600 / 48600 ] Merchant Union [ 53130 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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midbomber midbomber
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
45139
Gold Rush [ 11645 / 54000 ] Power of Money [ 11645 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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killjoyturtl3 killjoyturtl3
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:15:11
16500
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Aliaenor Aliaenor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:23:43
15200
Gold Rush [ 11840 / 18000 ] Power of Money [ 11840 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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