Epic Warfare!
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 07/01/2010 - Last Updated: 10/12/2010 - Central Powerz
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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WelshRepublic
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 27000 / 27000 ] Typhoon [ 54000 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 54000 / 81000 ]
sikballer
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
116200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 54000 / 81000 ]
duc_de_lettres
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
55200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 32650 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 28775 / 81000 ]
tale
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
77320
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Hyper Repair [ 23913.5 / 27000 ] Hyper Upgrade [ 23913.5 / 81000 ]
Varker
Units cost is reduced to 90% (10% cheaper). Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
105000
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    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
Market Crash [ 27000 / 27000 ] War Bonds [ 36160 / 81000 ]
d-american_soldier…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
114100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 45000 / 81000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 41551.2 / 81000 ]
Beatonator
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
6200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ -3427.5 / 27000 ] Merchant Union [ -3427.5 / 81000 ]
Terrain Tactics [ 26205 / 27000 ] Prime Tactics [ 26205 / 81000 ]
AutumnFate
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
82000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 64871.3 / 81000 ]
Tsunami [ 27000 / 27000 ] Typhoon [ 47185 / 81000 ]
Mike55
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +30% attack, but lose -20% defense.
45000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 24000 / 27000 ] Lightning Strike [ 24000 / 81000 ]
Knuckleduster [ 26000 / 27000 ] Haymaker [ 26000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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