Every man for himself
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/23/2024 - Last Updated: 12/19/2024 - The World
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Aliaenor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
11500
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
XLnapkins
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:19:44
6500
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Haraquiri
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:04:12
8000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
kanbei*s_nephew
Luck on attacks is +0 to +19%.
07:04:47
17000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Nicotrossel
Units gain +10% attack.
05:18:20
12000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Ruffymellow
Units gain +10% attack.
03:09:32
8000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Jabronimook
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:09:37
14500
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Quase1Otaku
Units (even air units) gain +10% attack power on roads.
04:00:00
4000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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