Guerra Acosa2xOak
Day 37 - Turn: 00d 00h 00m - Total: 31d 13h 05m
[PAUSED] The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
Game Started: 11/23/2024 - Last Updated: 01/26/2025 - ! Diamond Isthmus
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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EdgarZxb
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:13:04
52400
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    Units in vision only
  • 0
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Capitan Potato
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:06:44
700
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Snipe Attack [ 48600 / 48600 ] Super Snipe [ 87350 / 97200 ]
ZoWars
Luck on attacks is +0 to +19%.
38:12:13
25900
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    Units in vision only
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Lucky Star [ 22300 / 64800 ] Lady Luck [ 22300 / 129600 ]
Lancegold
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:23:18
8600
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    Units in vision only
  • 0
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 59200 / 75600 ]
El_Danés_Idiota
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
42:08:23
27100
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    Units in vision only
  • 0
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Tsunami [ 18600 / 72000 ] Typhoon [ 18600 / 126000 ]
Metalight
Luck on attacks is +0 to +19%.
31:12:07
23800
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    Units in vision only
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Lucky Star [ 48600 / 48600 ] Lady Luck [ 71600 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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