Vamos
Day 64 - Turn: 06d 22h 49m - Total: 49d 05h 48m
Game Started: 11/23/2024 - Last Updated: 08/05/2025 - 1 And All
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
Quase1Otaku
Units gain +10% attack and +10% defense.
08:00:00
2000
  • 0
  • 0
  • 0
    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Ruffymellow
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:06:10
2000
  • 0
  • 0
  • 0
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
ChickenCrew
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:19:59
920100
  • 0
  • 0
  • 0
    0/?
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Tower Shield [ 0 / 70200 ] Tower of Power [ 0 / 140400 ]
Haraquiri
Units cost is reduced to 90% (10% cheaper).
08:16:59
2200
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
    0/?
    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Luna Leka
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:13:06
84360
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Gold Rush [ 0 / 39600 ] Power of Money [ 0 / 118800 ]
Section H1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
2000
  • 0
  • 0
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Thunderbolt1974
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
49:05:47
52500
  • 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
  • 16000
  • 57200
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Market Crash [ 54000 / 54000 ] War Bonds [ 63060 / 162000 ]
Murdok
Units cost +20% more to build, but gain +30% attack and defense.
15:14:30
18640
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Bluebeluga
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:09:36
132200
  • 0
  • 0
  • 0
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Copter Command [ 0 / 50400 ] Airborne Assault [ 0 / 151200 ]
Sage10001
Units cost is reduced to 90% (10% cheaper).
23:00:49
55670
  • 0
  • 0
  • 0
    0/?
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Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
thelast
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:08:36
50900
  • 0
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
killjoyturtl3
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:01:36
10800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
TacoLord007
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:00:37
19000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Duckbeard
Units cost +20% more to build, but gain +30% attack and defense.
27:10:32
880
  • 46
    Unit-count sprite
    x 21
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 487080
  • 84000
    0/?
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Morale Boost [ 59410 / 108000 ] Samurai Spirit [ 59410 / 189000 ]
JRiskyRich
Units gain +10% attack.
14:01:42
11600
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
ajisamust
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:12:27
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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