4v4 Battle
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 11/25/2005 - Last Updated: 04/30/2006 - 4v4 Team Battle WOW!!!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DarkDivine
No day-to-day abilities.
474000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
g-dog
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
771900
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 49225 / 81000 ]
Blackrose
Units cost is reduced to 90% (10% cheaper).
377000
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
samusofdarkness
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
226400
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
aruba-x-x
Units cost is reduced to 90% (10% cheaper).
195980
  • 0
  • 0
  • 0
Player team
SUPER
Goistein
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
327700
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Captian Octopus
Units (even air units) gain +10% attack power on plains.
177000
  • 0
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Priest
Units cost +20% more to build, but gain +30% attack and defense.
219600
  • 0
  • 0
  • 0
Player team
Morale Boost [ 1600 / 27000 ] Samurai Spirit [ 1600 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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