Hight found
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/25/2024 - Last Updated: 04/16/2025 - Big map 4
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Dorios
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:00:25
457000
  • 0
  • 0
  • 0
SUPER
OliverCromwell
Units (even air units) gain +10% attack power on plains.
00:00:00
523300
  • 0
  • 0
  • 0
Beat Down [ 0 / 48600 ] Block Rock [ 0 / 97200 ]
rambo_h4
No day-to-day abilities.
07:10:21
583500
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sage10001
Units gain +30% attack, but lose -20% defense.
20:02:50
466800
  • 0
  • 0
  • 0
Knuckleduster [ 35850 / 48600 ] Haymaker [ 35850 / 97200 ]
Haraquiri
No day-to-day abilities.
07:09:39
533000
  • 0
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
killjoyturtl3
No day-to-day abilities.
12:18:01
608500
  • 0
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Lockwood
Units (even air units) gain +10% attack power on plains.
23:15:01
512900
  • 0
  • 0
  • 0
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
nicknack
Units gain +30% attack, but lose -20% defense.
01:12:17
1738500
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 37800 ] Haymaker [ 0 / 75600 ]
Ironbasilisk
Units gain +30% attack, but lose -20% defense.
25:19:37
1367300
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 59400 ] Haymaker [ 0 / 118800 ]
BoldGiraffe
Units (even air units) gain +10% attack power on plains.
11:01:22
592000
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Whitzwolf
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:03:48
777000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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