16
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2024 - Last Updated: 04/12/2025 - cramped
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rambo_h4
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:08:57
16200
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Copter Command [ 8900 / 18000 ] Airborne Assault [ 8900 / 54000 ]
Gnoix
Units cost +20% more to build, but gain +30% attack and defense.
10:10:43
4840
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Morale Boost [ 1410 / 36000 ] Samurai Spirit [ 1410 / 63000 ]
Ruffymellow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:40
5400
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Double Time [ 4350 / 27000 ] Victory March [ 4350 / 72000 ]
MaverickDeGaulle
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:15:23
13100
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 23730 / 64800 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31:00:02
22500
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Urban Blight [ 43305 / 48600 ] High Society [ 43305 / 97200 ]
Laylow
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28:17:47
400
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Urban Blight [ 15390 / 37800 ] High Society [ 15390 / 75600 ]
noname455
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
31:16:23
15800
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Urban Blight [ 4850 / 48600 ] High Society [ 4850 / 97200 ]
MacKaber
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:12:41
14600
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Urban Blight [ 3950 / 32400 ] High Society [ 3950 / 64800 ]
BigToe
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:09:17
8000
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Terrain Tactics [ 600 / 36000 ] Prime Tactics [ 600 / 63000 ]
shadowgear3
Units cost +20% more to build, but gain +30% attack and defense.
20:20:13
14880
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Morale Boost [ 15720 / 43200 ] Samurai Spirit [ 15720 / 75600 ]
Parrots
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:09:59
4300
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Tower Shield [ 24460 / 32400 ] Tower of Power [ 24460 / 64800 ]
Styll
Units cost +20% more to build, but gain +30% attack and defense.
09:07:47
7200
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
AcousticHemoroads
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:16:33
38620
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POWER
ssorgatem
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
83800
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POWER
einsama
Units cost +20% more to build, but gain +30% attack and defense.
33:08:33
60640
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Haraquiri
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:08:38
4800
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Meteor Strike [ 500 / 54000 ] Meteor Strike II [ 500 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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