Groundwork
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 11/26/2005 - Last Updated: 03/30/2006 - Downhill
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
badmanwolf
No day-to-day abilities.
14900
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 37900 / 81000 ]
Sean Et Cetera
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20300
  • 0
  • 0
  • 0
Copter Command [ 16495.6 / 27000 ] Airborne Assault [ 16495.6 / 81000 ]
gatling216
No day-to-day abilities.
7000
  • 0
  • 0
  • 0
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
samusofdarkness
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7400
  • 0
  • 0
  • 0
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Captian Octopus
Units (even air units) gain +10% attack power on plains.
7000
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Vik
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17800
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 44800 / 81000 ]
aruba-x-x
No day-to-day abilities.
1300
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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