Day 56 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/29/2024 - Last Updated: 02/18/2025 - 8 Corners
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mr. Cannon
No day-to-day abilities.
00:00:00
208500
  • 0
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
EILXA
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
39:07:35
700
  • 0
  • 0
  • 0
Urban Blight [ 150 / 70200 ] High Society [ 150 / 140400 ]
*Jess*
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:13:58
16200
  • 0
  • 0
  • 0
Urban Blight [ 14750 / 37800 ] High Society [ 14750 / 75600 ]
Banjoey
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:17:17
9900
  • 0
  • 0
  • 0
POWER
Naberius Buster
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:07:22
15000
  • 0
  • 0
  • 0
Double Time [ 8500 / 32400 ] Victory March [ 8500 / 86400 ]
PDawg954
Units repair +1 additional HP (note: liable for costs).
58:11:52
172700
  • 0
  • 0
  • 0
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 86400 / 86400 ]
achesst
No day-to-day abilities.
23:03:36
21600
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36850 / 54000 ]
gv_ana
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:06:10
3600
  • 0
  • 0
  • 0
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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