gaminf
Day 20 - Turn: 00d 00h 00m - Total: 01d 17h 47m
[PAUSED] The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
Game Started: 11/27/2024 - Last Updated: 12/28/2024 - 2vs2 Danube
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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aria c: aria c:
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:17:46
17000
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
chime chime
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:04:09
3800
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
SirSkeleto SirSkeleto
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:17:43
3000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
DabsR DabsR
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:26:39
14400
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 51900 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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