Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/01/2010 - Last Updated: 07/31/2010 - 2-vs-2 Team Map 1
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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xiaoniao
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
900
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Player team
SUPER
Black Wave [ 18272.5 / 27000 ] Black Storm [ 18272.5 / 81000 ]
D.D
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Luck on attacks is +0 to +19%.
21200
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Player team
Urban Blight [ -2015 / 27000 ] High Society [ -2015 / 81000 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 28110 / 81000 ]
tale
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2000
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 39905 / 81000 ]
Lightning Drive [ 19172.5 / 27000 ] Lightning Strike [ 19172.5 / 81000 ]
xiaoniao2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16600
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 57380 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 27677.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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