Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/29/2024 - Last Updated: 02/07/2025 - 16 CO Macro Land War
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AlextheBest AlextheBest
Units cost +20% more to build, but gain +30% attack and defense.
01:00:01
27040
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Emil05 Emil05
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:07:18
10000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Aliaenor Aliaenor
Units cost +20% more to build, but gain +30% attack and defense.
02:15:43
44920
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Kortans Kortans
Units gain +10% attack.
03:10:39
12000
Black Wave [ 45000 / 45000 ] Black Storm [ 45380 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
epc22 epc22
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
64000
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
mfive mfive
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:14:32
850
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
einsama einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:19:17
148495
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
notafishperson_01 notafishperson_01
Units cost +20% more to build, but gain +30% attack and defense.
01:06:10
25200
Morale Boost [ 13680 / 36000 ] Samurai Spirit [ 13680 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
The Gungeon master The Gungeon master
Units cost +20% more to build, but gain +30% attack and defense.
03:12:32
9520
Morale Boost [ 34620 / 43200 ] Samurai Spirit [ 34620 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
FirstThingsLast FirstThingsLast
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:01:28
12400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Guillem Guillem
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:09:23
12300
Snipe Attack [ 20160 / 27000 ] Super Snipe [ 20160 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Lordkilla12 Lordkilla12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:47:43
28400
Gold Rush [ 11040 / 21600 ] Power of Money [ 11040 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
XLnapkins XLnapkins
Units cost +20% more to build, but gain +30% attack and defense.
07:11:23
52760
Morale Boost [ 21310 / 86400 ] Samurai Spirit [ 21310 / 151200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
CaptainBaron CaptainBaron
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:13:57
38220
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
LawOfOne LawOfOne
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:20:03
32000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
Acteon346 Acteon346
Unaffected by snow, but rain affects him the same as snow would for others.
02:14:05
13000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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