16
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2024 - Last Updated: 01/30/2025 - Spann Island Developed
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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rambo_h4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:17:12
17100
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Snipe Attack [ 15150 / 27000 ] Super Snipe [ 15150 / 54000 ]
null86
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:23:13
6300
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Urban Blight [ 19450 / 27000 ] High Society [ 19450 / 54000 ]
onetrickwolf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:04:43
16700
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Chilled_penguin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
41:14:06
11900
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Urban Blight [ 65340 / 75600 ] High Society [ 65340 / 151200 ]
ShiningForce4
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:06:02
1400
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Urban Blight [ 17890 / 32400 ] High Society [ 17890 / 64800 ]
FallenPhoenixIV
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:08:52
13000
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Urban Blight [ 19500 / 27000 ] High Society [ 19500 / 54000 ]
MadeInHeaven
Units cost +20% more to build, but gain +30% attack and defense.
15:14:34
4880
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 41210 / 63000 ]
XLnapkins
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
41320
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Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 138600 / 138600 ]
CoralDrake
Units cost +20% more to build, but gain +30% attack and defense.
15:14:20
6880
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Morale Boost [ 24960 / 36000 ] Samurai Spirit [ 24960 / 63000 ]
einsama
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:01:27
2200
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44150 / 54000 ]
AlextheBest
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:11:13
14100
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
27:19:01
3680
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 78900 / 88200 ]
Zev_29
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:07:59
11600
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Urban Blight [ 9670 / 27000 ] High Society [ 9670 / 54000 ]
Nickrowephagist
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:21:52
400
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Urban Blight [ 5480 / 27000 ] High Society [ 5480 / 54000 ]
noname455
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:18:04
42800
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Double Time [ 1660 / 32400 ] Victory March [ 1660 / 86400 ]
AcousticHemoroads
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:10:57
22880
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Gold Rush [ 2340 / 21600 ] Power of Money [ 2340 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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