Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2024 - Last Updated: 01/29/2025 - 16 CO Macro Land War
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
lui5
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:08:00
10000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
03:22:16
19520
  • 0
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Player team
Morale Boost [ 36030 / 43200 ] Samurai Spirit [ 36030 / 75600 ]
Aliaenor
Units cost +20% more to build, but gain +30% attack and defense.
01:02:56
45000
  • 0
  • 0
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 62420 / 63000 ]
Big_Daddy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:00:50
27000
  • 0
  • 0
  • 0
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
MaverickDeGaulle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:08:55
2400
  • 0
  • 0
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
AlextheBest
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:06:19
31500
  • 0
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Player team
Snipe Attack [ 1120 / 32400 ] Super Snipe [ 1120 / 64800 ]
CaptainBaron
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:18:46
17650
  • 0
  • 0
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Player team
Tsunami [ 25650 / 36000 ] Typhoon [ 25650 / 63000 ]
Rickdot
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
17000
  • 0
  • 0
  • 0
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Player team
Urban Blight [ 37800 / 37800 ] High Society [ 68160 / 75600 ]
AAAAAAAAAAAAAA
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:05:56
35265
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Player team
POWER
OgItsKnucks
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:02:30
19600
  • 0
  • 0
  • 0
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Player team
Snipe Attack [ 26000 / 27000 ] Super Snipe [ 26000 / 54000 ]
FirstThingsLast
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:02:31
24880
  • 0
  • 0
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 36750 / 54000 ]
TakaoC
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:23:40
900
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Player team
SUPER
AcousticHemoroads
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:00:03
620
  • 0
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Player team
Gold Rush [ 18190 / 25200 ] Power of Money [ 18190 / 75600 ]
motts5050
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:37:44
18640
  • 0
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
dmon
Units cost is reduced to 90% (10% cheaper).
01:08:30
14400
  • 0
  • 0
  • 0
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Player team
Barter [ 400 / 27000 ] Merchant Union [ 400 / 45000 ]
onetrickwolf
Units gain +10% attack.
03:23:02
1900
  • 0
  • 0
  • 0
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Player team
Black Wave [ 32050 / 63000 ] Black Storm [ 32050 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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