Three Kingdoms Love
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/02/2024 - Last Updated: 04/15/2025 - (三国志)--群雄割据-2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Nickrowephagist
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:03:49
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 300 / 27000 ] High Society [ 300 / 54000 ]
史努比
Luck on attacks is +0 to +19%.
23:07:52
823900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 19000 / 43200 ] Lady Luck [ 19000 / 86400 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
00:00:00
381850
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Knuckleduster [ 13750 / 27000 ] Haymaker [ 13750 / 54000 ]
BoldGiraffe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:20:34
21100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Urban Blight [ 1500 / 37800 ] High Society [ 1500 / 75600 ]
potato_tank
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:13:19
8000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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    0/?
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
araychi25
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
44:01:26
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Urban Blight [ 26450 / 81000 ] High Society [ 26450 / 162000 ]
IhsanTA
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:23:27
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
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Urban Blight [ 1000 / 27000 ] High Society [ 1000 / 54000 ]
einsama
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
42:18:45
238100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Enhanced Vision [ 38900 / 43200 ] Counter Break [ 38900 / 72000 ]
Anachronity
Luck on attacks is +0 to +19%.
23:03:24
38800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Lucky Star [ 37800 / 37800 ] Lady Luck [ 51100 / 75600 ]
斩妖
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
28:07:47
38900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 139900 / 145800 ]
tom666
Luck on attacks is +0 to +19%.
11:07:07
22600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 43150 / 64800 ]
Serocult
Luck on attacks is +0 to +19%.
07:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
clutchmagi
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:07:26
6100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Urban Blight [ 24200 / 27000 ] High Society [ 24200 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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