Day 15 - Turn: 12d 02h 59m - Total: 20d 20h 26m
Game Started: 12/03/2024 - Last Updated: 08/11/2025 - JTQWN's finale
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JTQWN
Units (even air units) gain +10% attack power on plains.
215:22:39
600
  • 46
    Unit-count sprite
    x 4
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    x 25
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 314000
  • 27000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 10700 / 32400 ] Block Rock [ 10700 / 64800 ]
Mouth of JTQWN
Units gain +30% attack, but lose -20% defense.
214:03:18
1600
  • 19
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 135400
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 7350 / 43200 ] Haymaker [ 7350 / 86400 ]
Eyes of JTQWN
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
223:03:43
0
  • 35
    Unit-count sprite
    x 15
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    x 4
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    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 4
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    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 0
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 12550 / 37800 ] Counter Break [ 12550 / 63000 ]
Hand of JTQWN
Units (even air units) gain +10% attack power on roads.
222:19:35
2700
  • 52
    Unit-count sprite
    x 2
    Unit-count sprite
    x 23
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 257850
  • 42000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Forced March [ 25300 / 43200 ] Trail of Woe [ 25300 / 72000 ]
Kilmefirst
No day-to-day abilities.
20:20:25
121100
  • 154
    Unit-count sprite
    x 19
    Unit-count sprite
    x 10
    Unit-count sprite
    x 86
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 582600
  • 133000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 2275 / 36000 ] Sidewinder [ 2275 / 90000 ]
Slimefist
No day-to-day abilities.
41:15:24
26000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Jehtalkwhin
Luck on attacks is -14% to +29%.
177:14:49
22600
  • 20
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 161500
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Overclock [ 37800 / 37800 ] System Crash [ 43200 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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