Day 37 - Turn: 03d 13h 33m - Total: 03d 13h 33m
Game Started: 12/04/2024 - Last Updated: 06/05/2025 - ! Vinland v2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nickrowephagist
Units repair +1 additional HP (note: liable for costs).
09:02:13
33000
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
ViridisViperz
Luck on attacks is -9% to +24%.
08:01:57
14700
  • 0
  • 0
  • 0
Brute Force [ 37750 / 37800 ] Barbaric Blow [ 37750 / 75600 ]
Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
19:09:48
4900
  • 68
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 30
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 483550
  • 50000
Lucky Lass [ 64800 / 64800 ] Covering Fire [ 129600 / 129600 ]
le batard de Corno…
Units (even air units) gain +10% attack power on plains.
17:12:07
31400
  • 0
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 64350 / 75600 ]
Blasta
No day-to-day abilities.
25:19:36
7900
  • 41
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 413200
  • 25000
Hyper Repair [ 36500 / 37800 ] Hyper Upgrade [ 36500 / 75600 ]
Ghidorah
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:17:30
37250
  • 0
  • 0
  • 0
Double Time [ 59400 / 59400 ] Victory March [ 60150 / 158400 ]
midbomber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:03:15
700
  • 65
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 39
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 329100
  • 35000
Double Time [ 44650 / 54000 ] Victory March [ 44650 / 144000 ]
Bigbellyboy
Units (even air units) gain +10% attack power on plains.
05:00:00
6000
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
4nch0r
Luck on attacks is -9% to +24%.
05:00:00
7000
  • 0
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
QuietProfesional
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:13:32
60200
  • 33
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 191400
  • 34000
Double Time [ 16450 / 43200 ] Victory March [ 16450 / 115200 ]
Gnoix
No day-to-day abilities.
04:19:37
12000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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