Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/07/2024 - Last Updated: 03/08/2025 - Colonial Era
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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SKeLeDríno
Units gain +30% attack, but lose -20% defense.
25:01:06
14900
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 1500 / 37800 ] Haymaker [ 1500 / 75600 ]
Mortho
No day-to-day abilities.
22:03:41
1700
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Flameche93
Luck on attacks is +0 to +19%.
01:16:14
32750
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 38250 / 54000 ] Lady Luck [ 38250 / 108000 ]
HAP
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
8300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 54000 / 54000 ] Victory March [ 121775 / 144000 ]
Xuv
No day-to-day abilities.
17:04:59
20700
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 19550 / 32400 ] Sidewinder [ 19550 / 81000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:09:42
400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:01:42
11400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 6900 / 32400 ] Max Blast [ 6900 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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