Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/08/2024 - Last Updated: 10/17/2025 - Montreal
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SKeLeDríno SKeLeDríno
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:16:16
112300
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 46775 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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maomao10694 maomao10694
Units cost is reduced to 90% (10% cheaper).
01:01:41
398450
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Thegame91 Thegame91
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:12:35
89100
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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JonnieRay JonnieRay
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:22:14
13000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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VPC VPC
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:17:47
30500
Tower Shield [ 12400 / 43200 ] Tower of Power [ 12400 / 86400 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Walderschmidt Walderschmidt
Units cost +20% more to build, but gain +30% attack and defense.
01:17:31
217400
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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BlueWind BlueWind
Units cost is reduced to 90% (10% cheaper).
01:08:00
101900
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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JIPS JIPS
Units cost is reduced to 90% (10% cheaper).
01:02:59
345160
Barter [ 52840 / 64800 ] Merchant Union [ 52840 / 108000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Jimbox18 Jimbox18
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
54200
Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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    Unit-count sprite
    x 15
    Unit-count sprite
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    Unit-count sprite
    x 1
    Unit-count sprite
    x 41
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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HR HR
Units cost +20% more to build, but gain +30% attack and defense.
17:21:54
94640
Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 138600 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Lord Percy Lord Percy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:22:56
51700
Snipe Attack [ 59400 / 59400 ] Super Snipe [ 118800 / 118800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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    Unit-count sprite
    x 7
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
    x 27
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
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Aliaenor Aliaenor
Units cost +20% more to build, but gain +30% attack and defense.
11:09:23
44200
Morale Boost [ 2040 / 36000 ] Samurai Spirit [ 2040 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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ZorroRoss ZorroRoss
Units cost +20% more to build, but gain +30% attack and defense.
04:22:13
61120
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Flameche93 Flameche93
Units cost is reduced to 90% (10% cheaper).
01:15:00
44750
Barter [ 0 / 64800 ] Merchant Union [ 0 / 108000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Lordkilla12 Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
16:05:51
42760
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Joey.Buttafuoco Joey.Buttafuoco
Units cost +20% more to build, but gain +30% attack and defense.
29:15:54
234360
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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